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Post by jpsp98"THE XBLKID" on Mar 22, 2012 22:11:33 GMT -5
jpsp98(xblkid):
jdp052208:
[glow=red,2,300]first five votes win[/glow]
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Post by jdp052208 on Mar 23, 2012 7:06:39 GMT -5
This Is Gonna Be A Good Match, I Can Tell:)
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Post by jman8463 on Mar 23, 2012 14:02:18 GMT -5
My vote goes to Jpsp98
Jdp052208: The figure on the mat was inactive throughout most of the animation which took away the realistic aspect of the animation. The camera was very shaky and the lighting was dark throughout the entire animation. The bent into the jump on the middle rope had a little bit to much pics so it become slow. The moonsault itself was a bit choppy and it was a little stiff in mid air. There was no impact and the reaction needs work. 5.2/10
Jpsp98: The could have been a few more pics in the bend before the jump, the pause on the top rope somewhat was unrealistic. Shawn Michaels was inactive throughout the entire animation up to the impact which somewhat took way the realistic aspect of it. The moonsault itself was a bit fast, it also needed a few more pics and it was stiff in mid air. The was a lot of impact, but the reaction was to fast and it looked a bit unrealistic as well. 5.9/10
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Post by jpsp98"THE XBLKID" on Mar 23, 2012 17:29:47 GMT -5
My vote goes to Jpsp98 Jdp052208: The figure on the mat was inactive throughout most of the animation which took away the realistic aspect of the animation. The camera was very shaky and the lighting was dark throughout the entire animation. The bent into the jump on the middle rope had a little bit to much pics so it become slow. The moonsault itself was a bit choppy and it was a little stiff in mid air. There was no impact and the reaction needs work. 6.8/10 Jpsp98: The could have been a few more pics in the bend before the jump, the pause on the top rope somewhat was unrealistic. Shawn Michaels was inactive throughout the entire animation up to the impact which somewhat took way the realistic aspect of it. The moonsault itself was a bit fast, it also needed a few more pics and it was stiff in mid air. The was a lot of impact, but the reaction was to fast and it looked a bit unrealistic as well. 5.2/10 lol, you vote for me and you gave me less score ![:P](//storage.proboards.com/forum/images/smiley/tongue.png)
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Post by MyyQee™ on Mar 23, 2012 17:35:15 GMT -5
My vote will go for jpsp98, his animation flowed way better than jdp,it was kind of smooth, the bad thing that i see on JDP´s is that the landing was very slow and the camera kept moving.
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Post by jpsp98"THE XBLKID" on Mar 23, 2012 18:43:29 GMT -5
My vote will go for jpsp98, his animation flowed way better than jdp,it was kind of smooth, the bad thing that i see on JDP´s is that the landing was very slow and the camera kept moving. gracias amigo ![;)](//storage.proboards.com/forum/images/smiley/wink.png)
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Post by jdp052208 on Mar 23, 2012 22:05:51 GMT -5
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Post by jdp052208 on Mar 23, 2012 22:06:37 GMT -5
My vote will go for jpsp98, his animation flowed way better than jdp,it was kind of smooth, the bad thing that i see on JDP´s is that the landing was very slow and the camera kept moving. Could U Tell Me How I Can Improve ![:)](//storage.proboards.com/forum/images/smiley/smiley.png)
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Post by jpsp98"THE XBLKID" on Mar 23, 2012 23:27:12 GMT -5
dont worry, you won against me before
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Post by jdp052208 on Mar 24, 2012 19:46:11 GMT -5
dont worry, you won against me before I Know, I Just Sad ![:(](//storage.proboards.com/forum/images/smiley/sad.png) Thanks For Cheering Me Up ^ ![:)](//storage.proboards.com/forum/images/smiley/smiley.png)
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Post by cooperman4 on Mar 25, 2012 5:24:42 GMT -5
Sorry John, but my vote goes to jpsp98.
Both animations were choppy, and stiff, but jpsp's animation flowed much smoother and better. Both had great lighting as well, but jdp's was slow while jpsp's, hmm was too fast but it was decent. Both needed to work on reactions because both anis had a non-noticeable impacts. They were too fast and choppy. So what I suggest doing with the reactions is taking a decent amount of pictures (around 10 or 12 pictures for the impact) and slowing it up. Per ex. If you guys used 0.07 for the whole ani, use 0.08 for the impact because an impact can't flow as fast as a a flying move. More than that, jdp, stop having lighting changes. It totally ruins your work and disctract people who are watching the ani, so yeah. And jdp, you asked for tips for a good ani? Here they are :
Use string. It might be difficult at first but in time you Will get the hang of it. It will also make your animations so much better with mid air shots and such.
Have a good amount of frames. This is so your animations run alot smoother and aren't choppy.
Bend the figures. This makes your animations not so stiff. It makes moves look much better and look more real.
Add reaction!!! When someone gets put through a table you expect them to have a reaction right? Not just lay there like a bump on a log. So add a reaction whether big or small into every animation you do.
Have a Good amount of light, Light is essential for an animation Video, Poor lighting can ruin what would of been a Good animation.
Take a picture for every little movement. This makes the animation flow better and smooth.
Add a little something extra. Whether it's a taught at the beginning or an over the top reaction, try to make things as real as they can be.
Delay the first and last frame from the others to give the viewer time to realize what's happening/happened.
Hope these helped :3
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Post by jdp052208 on Mar 25, 2012 10:22:46 GMT -5
Ok, Thanks Coop
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